Hornfall
Two keeps, one island, no draws — ever.
- No draws — ever. From wave 12 the Hornfall doom-clock makes every army 10% stronger than the last, compounding, until somebody's keep comes down.
- Your gold is an army waiting to happen. Muster warbands mid-wave instead of waiting for the horn, then aim Sunder, Haste or Mend at the moment that decides it.
- Co-op Horde Survival. Hold the road with a friend against an endless neutral horde — the wave you reach goes on a global "longest stands" leaderboard.